Meridian

Enchantments

146 original enchantments organized by category. All enchantments are data-driven and can be customized or disabled via config overrides.

Jump to a category: Combat · Ranged & Projectile · Tool & Harvest · Armor & Mobility · Shield · Elytra · Mount · Spyglass · Universal · Curses

Tags like (exclusive: …) mark exclusivity groups — enchantments sharing a group cannot be combined on the same item.

Combat (Swords, Axes, Mace & Trident)

Effect
Keen EdgeIVSwordRareChance on hit to deal a burst of bonus damage (exclusive: damage)
TempoIISword / WeaponUncommonIncreases attack speed, allowing faster strikes
SiphonIIISword / WeaponRareChance on hit to drain life from the target
BlightIIISword / WeaponUncommonPoisons the target on hit (exclusive: aspect)
DecayIIISword / WeaponRareInflicts wither on the target (exclusive: aspect)
NightfallISword / WeaponRareBlinds the target with darkness on hit (exclusive: aspect)
ShackleIIISword / WeaponUncommonStrikes slow the target on hit (exclusive: aspect)
Final GambitISword / WeaponVery RareSneak-attack to sacrifice the weapon for a devastating burst of damage
CleaveIIIAxeRareAttacks strike nearby enemies in an arc
Soul TaxIIISword / WeaponRareSpends experience to amplify each strike
SanctifyVSwordUncommonDeals bonus damage to Nether creatures (exclusive: damage)
VoidbaneVSwordUncommonDeals bonus damage to Ender creatures (exclusive: damage)
Rift StrikeVSwordRareDeals bonus damage outside the Overworld (exclusive: damage)
SentinelVSwordUncommonDeals bonus damage to Illagers (exclusive: damage)
SnareISword / WeaponVery RareSlain creatures may drop their spawn egg (exclusive: trophy)
QuellISword / WeaponUncommonHitting a creeper resets its detonation fuse
OutreachIIISword / WeaponUncommonExtends melee attack range
InsightIIISword / WeaponCommonIncreases experience gained from slaying mobs
PlunderIIISword / WeaponVery RareSlain creatures may drop their loot a second time (exclusive: loot bonus)
AmbushIVSword / AxeRareDeals bonus damage to healthy targets, fading as they weaken (exclusive: damage)
ReapIVSword / AxeRareDeals bonus damage to wounded targets, growing as their health falls (exclusive: damage)
PinpointIVSword / Axe / MaceRareCritical hits deal additional bonus damage (exclusive: damage)
SunderIIISword / Axe / MaceVery RareChance on hit to knock a piece of the target's equipment loose — mobs only unless combat.sunderAffectsPlayers is enabled
TrophyIISword / AxeVery RareSlain creatures may drop their head (exclusive: trophy)
FortuityIIISword / AxeVery RareSlain creatures roll rarer loot, not more of it (exclusive: loot bonus)
CrescendoIIISword / MaceRareConsecutive hits on the same target ramp up bonus damage; switching targets or pausing resets the ramp (exclusive: damage)
TorrentIIITridentRareMelee trident strikes deal bonus damage while you are in water or rain (exclusive: damage)
RiposteIIISwordRareThe first strike within 2 seconds of blocking with a shield deals bonus damage
JoustIIISword / AxeVery RareMelee damage scales with your mount's speed — grants nothing while dismounted or stationary
Seismic SlamIMaceRareCrouch-slamming releases a shockwave that damages nearby foes (exclusive: mace)
TempestIIMaceRareMace slams call down lightning during thunderstorms (exclusive: mace)
UpdraftIIIMaceUncommonMace slams launch the wielder skyward for another strike (exclusive: mace)

Ranged & Projectile

Effect
Alchemist's DrawIIBow / CrossbowVery RareA fired tipped or spectral arrow is sometimes not consumed — plain arrows are unaffected
DetonationIVBow / CrossbowVery RareArrows explode on impact with increasing force (exclusive: arrow_impact)
StormcallIBow / CrossbowRareArrows summon a lightning bolt where they land (exclusive: arrow_impact)
ResonanceIIBow / CrossbowRareArrows emit a damaging sonic shockwave on impact (exclusive: arrow_impact)
Gale ShotIIBow / CrossbowUncommonArrows release a burst of wind on impact, pushing nearby targets away (exclusive: arrow_impact)
PermafrostIBow / CrossbowUncommonArrows freeze nearby water and chill struck targets (exclusive: arrow_impact)
RicochetIIIBow / CrossbowRareArrows bounce off surfaces instead of breaking
True FlightIBow / CrossbowRareArrows fly in a flat trajectory, ignoring gravity
LongshotIIIBow / CrossbowRareArrows deal bonus damage the farther they fly, up to a cap (exclusive: damage)
SkyfallIIIBow / CrossbowRareArrows loosed while airborne or gliding deal bonus damage (exclusive: damage)
VolleyIIBowVery RareFiring looses a fan of arrows — three at level I, five at level II — each dealing reduced damage; the extra arrows can't be recovered
SeekerIICrossbowVery RareBolts curve gently toward the creature under your crosshair when fired — mobs only unless combat.seekerTargetsPlayers is enabled
PinIICrossbowRareBolts root a struck creature against a wall or the ground for a few seconds — mobs only unless combat.pinAffectsPlayers is enabled; bosses are immune
MarkIBow / CrossbowUncommonStruck creatures glow through walls for a few seconds — mobs only unless combat.markAffectsPlayers is enabled
Glacial LanceIIITridentRareThrown trident freezes nearby water and chills targets on impact
HarpoonIITridentRareThrown trident drags the struck creature back toward you — mobs only unless combat.harpoonAffectsPlayers is enabled; bosses are immune
UndertowIITridentRareThrown trident drags nearby creatures toward its impact point — mobs only unless combat.undertowAffectsPlayers is enabled; bosses are immune

Tool & Harvest

Effect
ExcavateIPickaxe / ShovelRareMines a 3x3 area of blocks in a single swing (exclusive: mining)
ProspectIPickaxeRareBreaking an ore shatters the entire connected vein (exclusive: mining)
DowseIPickaxeVery RareSneak-use makes the nearest ore vein glow through walls for a few seconds, on a substantial cooldown
GrindIIIPickaxe / Axe / ShovelRareThe harder the block, the faster it breaks — mining speed rises with block hardness, stacking (capped) with Efficiency (exclusive: mining)
TimberfellIAxeRareBreaking a log fells the whole connected tree, at a durability cost per log (exclusive: axe)
AdamantIIPickaxeVery RareHarvest blocks one mining tier above the tool's material per level — appears only on high-Eterna rolls
ReclaimIAny toolRareMined blocks and their drops go straight into your inventory — nothing spawns as a ground item
KilnIPickaxe / ShovelRareMined blocks drop their smelted result when a furnace recipe exists — iron ore yields ingots, sand yields glass; composes with Reclaim (exclusive: Silk Touch, Fortune)
BountyIIIHoeUncommonHarvesting a crop also reaps and replants nearby mature crops
FurrowIIIHoeUncommonTilling soil with a hoe also tills surrounding blocks
TrailblazeIShovelRareCarving a dirt path also paves the surrounding blocks
TerrasculptIHoeRareWalking converts rough terrain underfoot into natural growth
BeckonIHoeCommonFarm animals are drawn to the wielder while a hoe is held
RenewalIShearsRareChance for sheep to instantly regrow wool after shearing
PrismaticIShearsUncommonSheared wool drops as a random color
VerdureIShearsUncommonShearing leaves also drops the tree's sapling — and apples from oak and dark oak — at vanilla rates
GroomIIBrushUncommonBrushing a farm animal has a per-level chance to gather its renewable drop, on a per-animal cooldown
MeticulousIIBrushRareBrushes suspicious sand and gravel faster per level, and biases archaeology finds toward rarer entries — quality, not quantity
GrapnelIIFishing rodRareReeling in a hook lodged in a block pulls you toward it, within a per-level range and on a short cooldown
Twin HookIIFishing rodRareA catch has a per-level chance to reel in a second copy, including junk and treasure

Armor & Mobility

Effect
AlacrityVLegs / FeetCommonBoosts movement speed while worn
ClamberIIIBootsCommonAutomatically step up taller blocks
VaultIIIBootsUncommonIncreases jump height (exclusive: mobility)
LoftIIBootsRareGrants a single mid-air jump and raises the safe fall height (exclusive: mobility)
CinderwalkIIIBootsRareSolidifies lava beneath the wearer into temporary obsidian (exclusive: boots)
HushIBootsVery RareMovement makes no sculk vibrations — sensors and the Warden cannot hear you
UmbralIIIHelmetRareWhile sneaking in darkness, hostile mobs must be much closer to notice you
SlipstreamILegs / FeetRareGrants the speed of dolphins while swimming
BallastIILegs / FeetUncommonIn water, crouch to sink and hold jump to rise quickly
AbyssalIIIAny armorRareReduces incoming damage the deeper the wearer is below sea level
SteadfastILegs / FeetRareMining speed is unaffected while airborne or flying
InexorableILegs / FeetRareImmune to slowness, mining fatigue, and clinging terrain — cobwebs, powder snow, honey, and soul sand
EmberwardILegs / FeetUncommonTaking fire or lava damage grants a burst of fire resistance
WinterwardILegs / FeetUncommonImmune to freezing damage and walks on powder snow without sinking
StormwardILegs / FeetUncommonImmune to lightning damage, and a nearby strike grants a burst of strength
ColossusIVLeg ArmorVery RareEnlarges the wearer at the cost of speed and reach (exclusive: size)
DiminishVLeg ArmorVery RareShrinks the wearer but grants auto step-up (exclusive: size)
BulwarkIIIArmorCommonAdds knockback resistance, keeping you grounded under fire
VitalityVArmorUncommonGrants bonus hearts, increasing maximum health
SpellguardIVArmorUncommonReduces incoming magic damage (exclusive: armor)
AnimusIIIArmorUncommonIncreases experience gained from kills and mining
GravitasIIIArmorUncommonNearby dropped items drift toward the wearer
AntidoteIArmorUncommonHarmful potion effects wear off in half the time
EverbloomIIIChest ArmorUncommonBeneficial potion effects last longer
DecoyIChest ArmorRareDropping below half health deploys a decoy that draws hostile mobs away
FrostguardIIIArmor (primary: Chest)RareMelee attackers are chilled with slowness on contact
BloodrageIIIArmor (primary: Chest)Very RareTaking damage fuels a violent frenzy at the cost of vitality (exclusive: glass_cannon)
RecklessIIIArmorVery RareTrades armor for raw attack power (exclusive: glass_cannon)
ReprieveIIHelmet / ChestRareLengthens the invulnerability window after taking a hit (exclusive: glass_cannon)
BlinkIChest ArmorVery RareA killing blow instead teleports the wearer away, weakened — once per game day
RepulseIIIChest / LegsRareAttackers are knocked away when striking the wearer
Mason's ReachIIIChest ArmorUncommonExtends block placement and breaking distance
RallyIIChest ArmorVery RareDropping to critical health triggers a surge of regeneration
Abyss WardIHelmetVery RareSaves the wearer from the void once per life with a burst of levitation
LuminanceIHelmetUncommonGrants permanent night vision while the helmet is worn
ClearsightIHelmetUncommonThe wearer cannot be blinded or struck with darkness — a direct answer to Nightfall and the deep dark
PremonitionIHelmetRareNearby hostile creatures glow through walls

Shield Enchantments

Effect
RetributionVShieldVery RareChance to reflect blocked damage back at the attacker
PummelIVShieldRareStrikes deal bonus damage while a shield is equipped, at the cost of shield durability
FortifyIIIShieldUncommonBlocking costs less shield durability
BastionIIShieldRareA successful shield block pulses Resistance to nearby allies
StaggerIIShieldRareBlocking a melee hit dazes the attacker with slowness and weakness
BullrushIIShieldRareSprinting with the shield bashes creatures aside, knocking them back and dazing them at a durability cost

Elytra Enchantments

Effect
IronwingIVElytraUncommonReduces all damage taken while gliding
Impact WardVElytraUncommonReduces kinetic damage from elytra collisions
FalconstrikeIIElytraRareGliding into a creature transfers your momentum as damage and carries you through
ThermalIIElytraRareGliding over fire, lava, or campfires lifts you on the rising heat — a gentle updraft that ends when the heat is left behind
TailwindIIIElytraUncommonFirework rockets give a stronger, longer boost while gliding
ThriftIIElytraRareA firework boost while gliding sometimes leaves the rocket unspent — it composes with Tailwind, not replaces it

Mount Enchantments

Effect
GallopIVMount (body)UncommonIncreases mount movement speed
TrampleIIIMount (body)UncommonMount deals damage to creatures it runs through
SkyboundVIIMount (body)RareMount jumps higher and takes less fall damage
SaddleguardVMount (body)UncommonRider takes reduced damage while mounted
WavestrideIMount (body)RareMount runs across water while galloping
EnduranceIIIMount (body)UncommonMount slowly recovers health over time

Spyglass Enchantments

Effect
Tracker's LensIVSpyglassRareHolding a creature in the spyglass for a moment marks it, glowing through walls for 6, 12, 20, or 30 seconds by level — the sighting needs a clear line of sight, and mobs only unless combat.trackersLensAffectsPlayers is enabled

Universal

Effect
AurifyIAny (durability)Very RareSneak-use on a block for a chance to transmute it into gold
TetherIAny (durability)Very RareItem stays in your inventory on death
IronclaspIAny (durability)Very RareCannot be knocked loose by Sunder, Curse of Fumbling, or the drop key
Vital MendIIIAny (durability)Very RareIncoming healing repairs durability instead of restoring health (exclusive: mending)
AttunementIIAny (durability)Very RareSlowly repairs while the holder is near an enchanting table with shelves (exclusive: mending)

Curses

Effect
Curse of DecayVAny (durability)RareItem loses durability faster
Curse of SealingIAny (durability)Very RareItem cannot be enchanted or modified
Curse of EchoesILegs / FeetRareSculk sensors and the Warden detect the wearer from much farther away
Curse of HungerIIIAny armorRareExhaustion accrues faster while worn, scaling per level
Curse of AttractionIAny armorVery RareHostile mobs notice and target the wearer from farther away
Curse of LeadenIILegs / FeetRareReduced jump height and faster falling while worn
Curse of BluntingIIISword / WeaponRareStrikes have a chance to glance off for heavily reduced damage, scaling per level
Curse of FumblingIWeapon / ToolVery RareTaking a hit has a small chance to knock the held item out of your hands
Curse of WaveringIIBow / CrossbowRareArrows fire with random spread that grows per level
Curse of TimidityIShieldRareBlocking a melee hit briefly staggers the blocker with slowness
Curse of MoltingIElytraRareFirework boosts occasionally fizzle, and gliding sheds extra durability
Curse of SkittishnessIMount (body)RareThe mount spooks when damaged, bolting a short distance and sometimes bucking the rider
Curse of ObscurityIAny (durability)Very RareThe item's other enchantments are hidden from its tooltip
Curse of TollIIAny armorRareExperience the wearer collects is reduced per level while worn — the inverse of Insight and Animus
Curse of DissonanceIAny (durability)Very RareWhile equipped, the wearer's nearby enchanting table rolls with reduced Eterna and Clues
Curse of WaterloggingIIAny armorRareSlows the wearer while wet, lingering a short while after they leave water

Enchantment Descriptions

Turn on display.enableInlineEnchDescs in the config to show a short description under each enchantment in item and book tooltips — the same lines shown in the enchanting-table preview and the Enchantment Library. Meridian ships descriptions for all 146 of its own enchantments and for every vanilla enchantment.

Descriptions are plain language keys, so an enchantment is covered the moment a matching key exists:

enchantment.<namespace>.<path>.desc

For example, enchantment.minecraft.mending.desc or enchantment.meridian.tempo.desc. Path segments separated by / become . in the key.

Other mods or a resource pack can light up descriptions for their own enchantments simply by shipping that translation key — no dependency on Meridian is required, and the key is harmless when Meridian is absent. Enchantments without a .desc key are silently skipped.