Meridian

Changelog

Every stable release. Jars and full notes live on GitHub Releases — the canonical download source.

Unreleased — v1.1.0

Meridian 1.1.0 brings 26 new enchantments, permanently-unbreakable gear, and a redesigned recipe-viewer browser, with clearer feedback across enchanting and a bigger advancement tree. That takes Meridian to 101 enchantments in all.

Requires Minecraft 1.21.1, Fabric Loader 0.16.10+, Fabric API 0.116.1+, and Java 21.

Added

  • 26 new enchantments across six families — combat (Ambush, Pinpoint, Sunder, Trophy, Fortuity, Crescendo, Riposte, Joust), ranged and thrown (Longshot, Seeker, Harpoon), defense and mobility (Blink, Inexorable, Emberward, Reprieve, Loft), mining and tooling (Grind, Adamant, Reclaim), armor and shield (Hush, Decoy, Bastion, Everbloom), and tools and traversal (Timberfell, Grapnel, Thermal).
  • Tempered Core — apply it at the anvil to make a tool, weapon, or piece of armor permanently unbreakable. There's a rare path to one: the Ender Dragon drops a Dormant Core, which you ignite into a Tempered Core at the enchanting table.
  • Everfull Flask — an infused water bucket that never empties.
  • Everfeast rations — infused food that feeds you many times over from a single inventory slot.
  • Anvil info pages in EMI, REI, and JEI for the salvage and XP tomes, with matching tooltip lines on the tomes themselves.

Changed

  • XP tomes now pay enchanting-table costs directly — stored levels count toward an enchant and are spent alongside your XP bar, no withdrawing first.
  • Advancements are now usage-triggered, unlocking as you actually use each system, with new anvil and stat branches guiding you deeper — 26 advancements in all.
  • Infusions browser redesign in EMI, REI, and JEI — colored Eterna, Quanta, and Arcana stat bars replace grey requirement text, and each entry's hover now leads with the enchantment's description.
  • The craft slot is now distinct at rest — when your shelves meet a recipe, it tints gold and previews the result and its XP cost without hovering.
  • Clearer feedback at the Enchantment Library and Filtering Shelf — denied actions explain why on the action bar, and successful deposits play a sound and a particle puff.
  • More in-game teaching text — purpose lines on every shelf tooltip, the stat formulas on the enchanting screen, and the point-doubling rule on the library slot.
  • Server config now syncs to clients — enchantment and balance settings come from the host on join and /meridian reload, so everyone plays by the same rules.
  • New config toggles to switch off duplication recipes, the Everfeast rations and Everfull Flask, and the Tempered Core system.

Fixed

  • A single misbehaving enchantment effect could break enchantment handling for every player for the rest of that game tick; each effect is now isolated so one failure can't cascade.

v1.0.0 — Jul 1, 2026

Meridian 1.0.0 is the first stable release — a complete enchanting overhaul that replaces the vanilla enchanting table's single "power" value with a five-stat system, 25 themed shelf blocks, an enchantment library, salvage and XP tomes, anvil upgrades, and 75 original enchantments.

Added

  • Stat-driven enchanting table — five stats (Eterna, Quanta, Arcana, Rectification, Clues) replace the vanilla power value. Eterna scales enchanting up to level 100, and higher stats bias toward rarer enchantments, steady results, and more preview hints.
  • 25 themed shelf blocks across six tiers — from starter bookshelves to the Draconic Endshelf, the only way to reach Eterna 50. Each shelf feeds stats to a nearby table, and higher tiers are crafted at the table itself, so building your collection is the progression. Utility shelves add Clues, Rectification, an enchantment blacklist, and treasure rolls like Mending.
  • Enchantment-table crafting — once your shelves meet a recipe's stat thresholds, the third enchant slot becomes a craft button for shelf upgrades, tome upgrades, Infused Breath, budding amethyst, echo shards, and more.
  • Enchantment Library — a storage block that banks enchanted books into a per-enchantment point pool and dispenses them for XP. Upgrade the Basic Library to the Library of Alexandria to hold higher levels without losing stored books. Deposits accept hopper automation.
  • Salvage tomes — the Scrap, Improved Scrap, and Extraction tomes move enchantments off an item in the anvil, each trading XP cost against how much you recover and whether the source item survives.
  • XP tomes — three tiers of consumables that bank experience levels for later. Right-click to store a level, shift-right-click to withdraw one; a lime bar shows how full the tome is.
  • Anvil upgrades — the Prismatic Web strips every curse from an item while keeping its other enchantments, and an iron block repairs a damaged anvil one tier.
  • 75 original enchantments across combat, ranged, tools, mobility, mounts, elytra, and shields — including Excavate 3x3 mining, Prospect vein mining, Siphon, Stormcall, and Final Gambit.
  • Warden Tendrils now drop from Wardens (a guaranteed one, with Looting raising the odds of a second) — the key material for Sculk-tier shelves.
  • 18 advancements guiding progression from your first shelf to Eterna 50.
  • Recipe-viewer and tooltip support out of the box — EMI, REI, and JEI show an Infusions crafting category and an Enchantments browser, and Jade surfaces shelf stats and library contents on hover.
  • Inline enchantment descriptions (optional) — a short gray line under each enchantment in tooltips, the enchanting preview, and the library, covering all 75 Meridian enchantments and every vanilla one.
  • Server-tunable balance — override any enchantment's max level, loot level, cap, or availability, and retune every shelf's stat contribution, all applied live with /meridian reload.

Download & full notes on GitHub →

v0.1.0 — May 17, 2026

Full notes on GitHub Releases →

Versioning

Meridian follows semantic versioning. Every tagged release is on GitHub Releases, the canonical download source; prereleases are published there but omitted from this page.